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I think you should update a lot of the AI generated text. Steam buyers will be picky about that. 

Totally fair point and it’s something I’m already working on.
A lot of the early text was generated back when this was just a personal passion project I never expected anyone else to play.
As the game moves into Early Access, I’m gradually rewriting and authoring everything properly over time and adding a lot more of the world building that made me want to make a game like this in the first place.

The plan is to stay in EA for around a year so I can get the game exactly where I want it. The momentum the game’s picked up has been incredible, and it would be silly not to take advantage of that. I’ve already achieved far more than I ever imagined, so tightening up the writing is absolutely part of the process moving forward.

Hello! I made an account just to comment here. Ive been playing the game for about a month and I think its such an awesome concept as someone that loves both sports and fantasy strategy games. I just wanted to comment that it is probably much easier to have Claude or whoever you use to write things out, but the ai generated text is really clunky and tries to be something it isnt, which is an author with an understanding of prose. I find it especially hard to follow the patch notes, because some of the notes really just say a whole lot of nothing and don't really elaborate on what is actually being changed. Maybe, for the patch notes, you should tell the ai to not write so mystical or fantastical like a book and more like page of patch notes without any flair or prose. I know the game is super super early access so I dont mean any offense, I totally get it. It just gets kinda difficult to follow, and in game it isn't much better. This is of course, just my opinion, and I know you're focused on other things like the actual gameplay! But this is just my 2 cents :) Can't wait for the steam release!

Thank you for creating an account just to leave this feedback it is honestly appreciated, 

No offense is taken at all and I appreciate what you are saying and as mentioned above your comment and in some other places you are correct the focus has been the gameplay and the systems and I'm slowly authoring the content in the game to align to area's like the opening of the game itself which is where I started stamping my own voice more and more into it and slowly the terminology and world building will be threaded throughout.

The story and world building came after the game was already a few iterations in but before it found it's identity and it all started to fall into place from the emergent stories from the game itself so the aim is to come back round and tie it all back into itself with that voice and identity,
Which is one of the main reasons of doing early access on Steam, It will allow me the time to get it to the place I also envisioned.