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[PAID] ($15-$20) Pixel Artist for 16x16 Top-Down Dark Dungeon Tileset

A topic by gvnalpyrr created 7 days ago Views: 286 Replies: 8
Viewing posts 1 to 6

Hi everyone! I am working on a grid-based dungeon puzzle game and I am looking for a pixel artist to create a small, 16x16 Top-Down Tileset. (Note: Character sprites are already finished, I only need the environment and a few mechanics).

Visual Style: Dark, desaturated stone colors with a clean 16-bit RPG aesthetic. I have a clear reference image that I will share with you.

The Technical Rules (Very Important):

  • Strict 16x16 Grid: Every tile must fit perfectly inside its 16x16 boundary.
  • No Transparency / Baked Shadows: My engine requires perfectly solid blocks. The unplayable areas outside the walls must fade into pure black (the void) instead of being transparent.
  • Seamless Tiling: Walls and floors must connect flawlessly without any visible seams.

The Scope (Deliverables):

  • 1 Base Dungeon Floor tile
  • 16-piece Modular Wall System (corners, edges, center)
  • 1 Bridge tile, 1 Fire Trap tile, and 1 raised Floor Button

Budget: $15 - 20 for the complete set (PNG Sprite Sheet format).

How to Apply: Since the technical constraints (seamless connection and baked black shadows) are critical for my level editor, please don't just drop a generic portfolio link.

If you are interested, please reply here or DM me with a quick, rough sketch of a 3-tile setup (Top-Left Corner Wall + Left Wall + Base Floor). This will help us see if our styles match and if the grid system works before we start the contract. I am attaching my reference image below for the color palette and atmosphere.

Looking forward to working with you!

Hi! I’m interested in working on this dungeon tileset. I read through the technical requirements and understand that the 16×16 grid, seamless tile connections, solid blocks with baked black shadows, and clean integration with the level editor are all important.


I can create a rough 3-tile setup with the top-left corner wall, left wall, and base floor so you can check whether my style and tile connections are a good fit before we move forward.


If you’re still looking for an artist, feel free to reach out. You can also contact me on Discord: tunnyfunny

Hi TunnyFunny! Thank you for reading the technical requirements so carefully. Your approach sounds absolutely perfect. 

Unfortunately, Discord is currently banned in my country, so I cannot access it. Could we communicate via Email, or could you just share the 3-tile sketch right here on itch.io as a reply?

Let me know what works best for you. Looking forward to seeing your sketch!


Here is my mail aloyinlohunv@gmail.com

(+1)

I sent you an email.

Hi! Your dungeon tileset project caught my interest. I specialize in clean pixel-art environments and can work within a strict 16×16 grid while keeping the walls and floors seamless. I’d be glad to prepare the 3 tile test setup so you can check the style and technical quality before moving forward
Portfolio:https://www.artstation.com/artwork/Xa1w2a
Discord:artivostudio88

Hello! I am an experienced pixel artist specializing in clean 16x16 modular dungeon tilesets with solid blocks and custom black void fading. I would love to create your top down environment assets matching your dark desaturated 16-bit RPG style. Since you requested a quick rough sketch of a 3-tile setup to test grid alignment  should I draft the Top Left Corner Left Wall and Base Floor for you right now?

DISCORD: bimpplee

MY PAST WORK: https://www.artstation.com/strawblee

Hi! I’m interested in working on the pixel art tileset for your dungeon puzzle game. I can follow the strict 16x16 grid, seamless tiling, and baked black shadow requirements. I’d be happy to provide the requested 3 tile rough sketch as well.

Here’s my portfolio: https://www.artstation.com/artwork/gw2zAG
Discord: alexmason789
Email:naveelaamir670@gmail.com

Looking forward to hearing from you!