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(+1)

before I critique a little, I should say that this is probably my favorite game in this jam. so many jam games add too many little mechanics or moves that take away from the jam's themes, instead making them complicated and hard to understand. here the whole game is built around a single idea, that being balancing your board; which in turn leads to a lot of different ideas giving the game more depth while still being played with a single mouse.

while the basic gameplay is very fun and intuitive, only having one single enemy with a huge health bar leads to the game becoming stale after a bit and makes death more frustrating since you have to do a whole long basic enemy fight again. think of needing to jump on a goomba 50 times to take it down. I understand this is made in only 4 days, but more enemy variety with them having less hp would have made the game so much more fun. Also the visuals can take little time to get used to, but they are fine for a game jam.

No worries, I totally get where you're coming from and I totally wish I could've at least added a few more enemies and a boss, letting you have more checkpoints and get acclimated to the mechanics before a final boss fight. In fact I made graphics for some other mechanics and had sketches for enemies but since I had to work 3 of the jam days I just didn't have enough time to program those things into the game, had I been free 1 or 2 more days I definitely would've implemented more things! Right now I'm building something simple for the Brackeys Game Jam and trying to play as much games from this jam as possible, but in the coming days I'll definitely make an updated version of the game with more polish and features! The reception's been pretty good but I don't want to get too hyped up and say I'll make it into a full game, so I'm just going to make something more like a demo and see where it goes from there! Thank you for your feedback and I'm really glad you enjoyed the game! I will check your submission as soon as I'm able to, probably later today!