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(2 edits)

Hey, thank you for enjoying the game! I've been working on new stuff for the game recently, I'll try to address ur points:

- map, the game will probably have a minimap of some kind! Though, it might 'lie' to the player in small ways, like only showing room connections that have been discovered. I've been working on that kind of thing, not sure where it'll go on the screen... I guess it can just be a pause menu map instead of a minimap.

- there are definitely further movement upgrades planned! There are two I've been working on in particular... One of which does in a sense have to do with giving a speed boost~ Look forward to it, I think it'll be cool if it works.

- guarantees: conedrake shall certainly return. That one spike will definitely stay.

- making the player want to play the game the way it's "supposed" to be played, planning out routes n stuff and having a bunch of viable completion paths, that is the ongoing design struggle!! I don't wanna force the player to have to take four every time, but maybe that's how it's gotta be... I'll keep thinking about it!!

- I really forgot about the caution signs... I guess I'll make more use of them.

- the red keycard in general is kind of a strange item, and I'm not sure how it factors into the full game... Im thinking now maybe each level will have something like that, a mid-way state change caused by the keycards....?

I'll think of more responses later perhaps... Thank u for playing and thinking so much about it!!!