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(3 edits)
Build 2026-08-25 — saves & replays, four-player skirmish, observer mode, smarter AI
Saving, loading and replays
  • Save from the pause menu or the end-of-game banner. A save records the orders you gave, not the map state — loading replays them from the start at full speed (a late game loads in about a minute; the bar is the real fraction done).
  • Autosaves: every 5 minutes of game time (3 kept) and at every victory or defeat (3 kept), oldest overwritten — the six slots on the stage select's Load tab. Either kind can be switched off in Options.
  • Manual saves are files; Export on the Load tab keeps an autosave as one. The title screen's Load button opens the Load tab.
  • A save belongs to the build and the balance numbers that wrote it — a mismatched save is listed but refuses to load, with the reason. Tutorial levels and games touched by a debug tool cannot be saved.

Four players, and the new lobby

  • Up to 4 players (1 human + 3 CPU) can be placed on a map. A  new four-player map Pinwheel: (size 150×150) added with shared expansions on the seams, and a 16-node ring at the center.
  • Added 8 new maps in the skirmish list, and the seven older ones are re-authored to the ladder pool's standard.
  • Player slots can be removed and re-added (minimum two to launch); slots keep their numbers, and the map preview numbers each start position in its slot's color.
  • Faction choice can now be set as Random and difficulty handicaps to HP and damage dealt are now enabled.
  • Starting resources for minerals and biomass have more options.

Observer mode

  • Observer mode is added (can watch 2-4 AI opponents play each other. Simply select observer mode in the skirmish screen to watch. View modes can toggle for each player and the global true state.

Computer opponents

  • Computer-controlled opponents are smarter now in what they build and where they build. But this is an ongoing optimization process.

Terrain

  • Ground cleared by fire grows back: 60 s ± 5 s after the flames go out, then the ordinary regrowth clock. Flames shouldn't be as debilitating to forests now.
  • Bugfix: Death Sonar and Seismic Ping no longer mark mineral nodes, rubble or walls.

Options, text and the manual

  • The Options screen now has autosave toggles.

Known issues: none new.