I beat the boss on all the Knight, Archer, and Wizard!
You can't go wrong with a top-down bullet dodger. I love maneuvering around enemies and projectiles lol.
I understand that this game was only made in 5 days by one person, but the story of the game was something I want more of, because I like the idea of a glitchy space in a game that you go to when some weird disconnection shenanigans happen.
I really liked how you could tell your progression through the rounds based on the glitches in the floor, where the boss fight is completely covered. Very interesting way to go about it, rather than having a counter in the corner of the UI.
The glitchy effect was really jarring, but not necessarily in a negative way. I get this feeling of dread when I'm playing this game with nice melancholic music, and then the screen just freaks out and the audio gets all warbly.
I like the way the knight controls! It's a nice starting move set, and if you know what you are doing, you can dodge basically all of the enemies. The boss takes some getting used to, though!
The Archer and the Wizard were really difficult for me. The standing still mechanic is something I see working in abstract: You have to choose when to attack, otherwise you may get an enemy dashing into you or a projectile flying at you. To be honest, I think there are better ways to implement this design philosophy rather than stopping the player movement altogether. Like maybe they just slow their speed when charging an attack, so that they can still slightly maneuver around things, but still be prone to damage.
The upgrade system is cool, I found that going for damage was best for melee, and attack speed was best for ranged enemies.
Overall, I enjoyed it! Congrats on submitting this game in such a short period of time :)