Took me a bit, but I won against that bastard. Does he sometimes lie and sometimes not? Because it felt like that. Really simple yet fun game, and you can really feel the pressure. And it's really cool that repeating the game is actually part of playing the game.
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How does the game fit the theme?
Are you ready to trust your life to the voice on the other end of the line when a bomb is ticking in front of you? The theme is reflected in the player's total dependence on telephone interactions, forcing them to cross-reference conflicting advice under extreme time constraints.
What code and assets did you not make from scratch during the jam (if any)?
Only the sound effects were not created from scratch. They were sourced from: Zvukipro, Zvukogram, Zvukitop, and Bruni AFX.
How many people worked on the game?1





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