I dig the organical but also toy-like and also somewhat alien nature of the textures of your soundscape. The usage of dissonances is great and it keeps it interesting together with the multiple layers. My main point of friction with the track would be the timbre of the lead instrument chosen, feeling a bit harsh on the ears with its high frequency spectrum. EQing a bit the higher end might help make it milder and easier to listen to.
Overall, really refreshing to see you turned your sight to our own natural microcosmos as a source of inspiration for your world. It made me think of Botanicula and got me wondering how to implement the mechanisms of such an interdependent diminutive world in a game.