This is so good!
I especially like
- "Triangulation" with ranging for a target, that's a great mechanic to have an organic reason to move around, but feels better than "searching" aimlessly.
- The factory owners being greedy – though should the info be on the handout? I could see it moved to game master side.
- Clean locations, easy to run, and a very clear "this is what happened." This feels very runnable.
- The story is good, with twists and turns on the way. I expect discovering it to be quite fun.
One thing I don't understand fully is the referee instructions for placing the destination and doing water math. Is it a repayability feature? But on first read it had me a bit confused as to why we're going through these steps instead of the location and water amount being predetermined. Maybe it could include default values?
But really solid, this is great work.