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upgrades in between maps will be bought with gold. Prosperity is basically a high-score and it'll carry through maps for a full run. So ultimately, generating prosperity will be an optimization/minmaxxing issue for people wanting high scores. 

Will post some updates soon, as I've currently gotten good UI/UX feedback and working on revamping and improving the early experience a bit (and adding a bit of a playable tutorial).

Thanks a lot for playing!

Ok. Hamlets also produce infinite gold in any circumstance they produce infinite prosperity, so that’s probably fine. Hopefully there’s a way to demonstrate a loop so that the high score isn’t just who’s willing to click “grind 5 wheat” the most times.