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Behind Schedule's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay & Core Idea | #1 | 3.438 | 3.438 |
| Scope & Completion | #1 | 3.188 | 3.188 |
| Polish & Presentation | #1 | 3.562 | 3.562 |
| Overall | #1 | 3.188 | 3.188 |
| Technical Execution | #2 | 3.000 | 3.000 |
| Creativity & Theme Interpretation | #13 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome game. Wished there was some music to accompany the gameplay, but otherwise really cool. Love the art and the gameplay. Pretty damn hard, too!
Good game, please rate my game too
loved this one , great ui and polish wow
There isn't much to improve here in my opinion, just a solid entry all around!
Awesome game, absolutely love this one. Great job!
Wow this is really nice. The third day was sooo difficult but everything mesh together so well. The upgrades made sense, you sacrifice some for others. My only complaint is that the damage isn’t super duper. As in it doesn’t make much of a difference until like the forth or fifth upgrade, i would be nice if we get more damage or reduce the health of rockets
i loved this tho!
I can tell that this made with care. Nice risk-reward balance concept, but i have to agree though, the missile is quite tough, the missile toughness should scale with duration i think, so early on we can "try" to shoot with minimal consequences.
But really, a really solid game with great polish.
Really cool! I love the art style and the gameplay was really polished. Keep up the good work!