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(2 edits) (+1)

I loved your previous game, so I definitely plan to follow this one as well. Having tried the prototype, I feel like it's a good start. The idea of each floor of the dungeon being  a puzzle you have to solve by transforming yourself is a good one. Too many TF games make progressing and getting transformed work against each other, which kind of defeats the purpose of making a TF game. Here are some things I think could be considered for the future:

  • Some puzzles having more than one solution would spice things up a lot, I think. Particularly if those solutions offer alternate TF paths.
  • Actual RPG mechanics would be fun. Having to keep track of your stats and HP across floors would add a bit more gameplay variety, especially if transformations could continue to have a strategic effect on combat, with monsters having strengths and weaknesses to certain transformations like the gawkers and skeletons from the prototype.
  • Non-puzzle item TFs carrying over across floors would be great, maybe with consumables that can reduce (or increase?) your sizes that you have to use strategically to pass certain obstacles. (The clap of my cheeks is alerting the guards!)