The grab mechanic is very intuitive and feels good. The gameplay flows well. Nice job!
Play game
itch.io Keeper (Demo Ver.)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #155 | 3.333 | 3.333 |
| Art/Graphics | #213 | 2.833 | 2.833 |
| Overall | #242 | 2.667 | 2.667 |
| Audio | #253 | 2.250 | 2.250 |
| Theme | #268 | 2.583 | 2.583 |
| Fun/Gameplay | #274 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes, I created all the textures and models myself.
Did your team create most of/all the audio yourselves?
Yes, I created all the sounds and BGM myself.
How did you incorporate the theme "UNSTABLE"?
The Sandbox style control and gameplay.Completely chaotic scene.The Random Events.The Roguelike card upgrade system. The Game World Settings and Story.








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