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Fair enough! That was intentional so the player would use their weapons recoil to assist the wall climbs. But it's good to know players struggled with it. I should have made the wall jumping section strictly wall jumping only, with no need for recoil! There was another mechanic that I needed to explain better and that was jumping. You could charge a jump for more powerful jumps or tap the jump and still get a boosted jump (Just not as much).  This was a helpful piece of feedback!