Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TY BRO!

(1 edit) (+1)

Yeah of course :)

Oh, one last thing, that I think would really help the balance of the game:
Currently, the Soul economy of the game feels really stifling. Then, once you find Soul Core (+1 soul per enemy killed), your Soul economy practically doubles. It makes Soul Core feel like practically a necessity for any good run. 

Could you have the base rate of Souls gained per fight like 50% larger, while making the Soul Core give ~50% less souls?

With this change, the Soul economy would feel a lot less brutal, while also making the Soul Core feel less critical.

Thanks for the feedback! I totally agree and will patch ASAP!

Thank you so much! :)

Props for the Econ update, it feels a lot better now, thank you :)