Okay, a lot about this threw me... The high res default window made it a bit hard to play, and it took me a fair bit to discover the rest of the controls and the rules of the game. It's a cool idea, using raycasts I guess? Using tilemap physics layers I'd hope, for the three different rules the blocks represent.
The mechanic itself is interesting, might want to add the controls and rules to the desc. Sort of a puzzle-game feel, once you figure out how to play, could use more levels, and mechanics ofc (switches, blocks that swap on tp, that sort of thing). But some interesting alternative movement going on here.