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The idea is really nice here, including the unexpected realities of life is a great idea, but I do feel like it would be a bit difficult to implement in-game. Maybe for a long campaign, but for your average adventure, I don't think you'd end up actually getting enough downtime to make it reasonable. Fun idea regardless though!

Thank you! You are right, I do think this system works better/best for more ongoing type stuff. If you did a timeskip in a shorter adventure, it could come up, but that's not very common in my experience.