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An open-source, GPLv3 open-world RPG looking for contributors

A topic by YUART created 12 days ago Views: 251 Replies: 6
Viewing posts 1 to 4

Hey everyone,

I’m a part of the Bazaar Initiative and we are working on an open source game. It’s an open-world role-playing game set in a fantasy world, built for PC. The core idea is simple - it is 100% free, open-source, licensed under GPLv3, and built by anyone who wants to make it.

We are building this game openly, from the first sketch to the last commit, by a small group of writers, artists, programmers, and sound designers working across time zones. There is no roadmap dictated by a boardroom or a publisher sitting between the team and the player. No micro-transactions, no live-service contracts. Just a growing forest of contributions, each one reviewed, merged, and signed by a real person.

Why open source?

A game made in the open cannot be killed by a single quarterly meeting. We work in the open because:

  • It keeps us independent from money-hungry publishers.
  • It gives us a workshop for creative vision experiments (want to prototype a weird weather system or combat stance? Branch it, push it, see if it breathes).
  • It gives contributors a public artifact with their name on it to build their portfolios.
  • An open-source game is forkable. As long as one contributor wants to keep the world alive, the world stays alive.

Who we are looking for

We’re looking for anyone who wants to help make this a reality. Any experience level, any timezone, any background. These roles aren’t gates - they are just starting points:

  • Writers: Quests, dialogue, world lore, item descriptions.
  • Artists: Concept, illustration, 3D, environment, UI.
  • Programmers: Gameplay, systems, tooling, engine, build pipeline.
  • Sound Designers: Score, ambience, foley, combat SFX.

How to join

There is no application form, no test, and no deadline. Write a few sentences about what you’d like to make, link your work if you have it, and say hello.

I’d love to hear what you think of the project, or answer any questions you have in the comments!

Hi! I’m interested in potentially contributing music and atmospheric soundscapes to Bazaar Initiative’s fantasy world.

My portfolio:

https://soundcloud.com/purnooo/sets/dark-retro-game-music-portfolio?si=946003c732c14ba1bbd9a8410e35a7c8&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Before contributing, could you share the public repository and clarify which license applies specifically to music assets, how composers are credited, and whether AI-assisted production tools are permitted? If everything aligns, I’d be interested in beginning with one regional or exploration theme.

Same questions for me. I'm a writer who's had some short stories published but no narrative designer experience. I'd be interested, but I'd first would like to know the stance on AI use.

Of course! I dont use any sort of generative Ai to create any music. I completed compose every track myself in either GarageBand or Unreal Engine, however, for experimentation purposes only, I use BandLabs automated mastering tool afterward to polish the volume, EQ, or just overall sound, which you can imagine as like using a audio engineering plugin

Sorry, I meant that I wanted to know the answer to the questions you asked from the person who made the thread too. But it's good to know you ain't touching AI either.


I didn't know you could compose through the Unreal Engine, learn something every day I guess.

LOL myb, been a long day

Hey,

I’d be interested in contributing, especially with ambient music/audio in a rather wide, slow and atmospheric style. My experience level is still fairly low, but I’d love to contribute and gain some experience along the way.

Before committing, I’d mainly like to know how contributor credits work and whether/how my contribution would be credited in the game.