I’m currently working on an update to improve the first introductory steps (and some reworked features), as several players have raised similar concerns. I can now see that the game creates considerably more friction at the beginning than I intended.
I also share your view on “vibe coding,” although the term seems to mean different things to different people. I use AI as a tool to reduce my workload and expand what I can achieve as a solo developer, but never as a substitute for judgment or as a decision-maker. The game’s mechanics, direction, and design decisions are deliberate and remain entirely my responsibility.
Thanks for the feedback, it helps!