Play puzzle
Standing Wave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme Interpretation | #6 | 2.909 | 2.909 |
| Scope & Completion | #10 | 2.682 | 2.682 |
| Overall | #14 | 2.655 | 2.655 |
| Gameplay & Core Idea | #18 | 2.682 | 2.682 |
| Polish & Presentation | #20 | 2.591 | 2.591 |
| Technical Execution | #22 | 2.409 | 2.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
No I did not use Bezy in making
I used Unity to make the game
Liked the idea. I feel the gold influencers made it pretty easy to get a chain reaction, 98% of the time it’s just down to choosing the right golden one. Would be much harder (and more fun to figure out) if they weren’t there at all and it was still possible to get a full standing ovation.
I will work on that and will post a post jam version :D Thanks for Playing!
Nice game bro. I really enjoyed this.
Done great game dude, please rate my game too
prolly the most unique entry ive seen, the game looks insanely polished
The UI tidiness is next level, sir. The puzzle is great ! Nice job !
Great game, really enjoyed this. I finished all 20 levels, very satisfying puzzle game with excellent level of polish. Feels very professional.
Thankyou :D
I like the art style.
A very, very interesting game, though also very easy; it has great visuals, and I think it would be good on mobile.
I will experiment this with mobile after the jam thanks for playing!
Really cool! I liked the art style, and the itch page looks awesome
Thankyou!
I think if a silhouette transfers courage to another, balls equal to the amount of points transferred should be fired from one side to the other in sequence. Not sure, but what if we could swap their positions? BTW I agree with @Bl0ck head, they have a point—the star marks usually kinda give away the answer.
Great suggestions Sequential courage orbs matching the transferred amount would make each chain much easier to read. Swapping positions could add an interesting planning layer though I’d want to preserve the simple one choice premise and since multiple players read the star as the answer that visual definitely needs reconsidering. Thanks for the thoughtful feedback!
it's a nice game. But I feel like you gave away the answers to each level by revealing the star clappers. Literally all answers were starred clappers pr atleast that's what I saw. But really nice interpretation and very satisfying. 8/10 :D Also try not addition worded description when it's not necessary, it just makes the game look overly complex than it is.
Thanks so much for playing! The stars mark Influencers who send extra courage they weren’t intended to reveal the solution. But if they made the answers feel obvious I will think of some other solution. Do you have any suggestions for balancing Influencers while keeping their role readable? Great point about simplifying the descriptions too I will do that. Really glad you enjoyed the game :D
the reason the influencers are so overpowered cause they are many times just instantly filling up the surroundings. I feel like just having them add more that 1 is usually bad cause you skip breathing room for chain reactions. I feel it should be like they spread farther like in a 3×3 area or something but just 1 I think that'll make it more versatile. Just an opinion though.
That makes a lot of sense. Giving Influencers wider reach but only one courage would make them special through positioning rather than raw power while preserving the chain reaction’s breathing room I’ll experiment with that after the jam thanks