A small RPG created in Godot. Character development. Raid outings. Crafting. Collecting resources. A randomly generated world and dungeon. I invite anyone interested to test this project.
Current version 00.17.56

World
After the catastrophe, survivors hold their home island and venture into dangerous raids on infected maps. Each sortie is meant to bring back resources, money, weapons, recipes, and keys needed to progress further.
Game Structure
The gameplay loop works like this: home island -> raid -> return with loot -> prepare for the next sortie. On the island, you store resources, organize your inventory, strengthen your character, and head into the raid again.

Maps
Each raid takes place on a separate map. Every map has a level, and with it the danger rises: enemies become stronger and the reward becomes more valuable. Maps contain forests, water, terrain, enemy camps, chests, loot bags, and resource nodes.
Resources
Raids let you gather wood, stone, metal, gold, leather, and other useful finds. They are needed for crafting, progression, and preparation for future sorties. It is important not only to find resources, but also to bring them back home safely.

Enemies
Different enemies inhabit the maps. They vary in health, accuracy, critical strike chance, defense, and attack type. Some deal regular damage, while others apply poison, bleeding, or other combat disruptions.
Loot
In the world you can find loot bags, regular chests, and special chests. Rewards may include money, medkits, keys, weapons, and recipes. More valuable targets are often guarded by enemies.

Character
Your character gains experience, levels up, and accumulates stat points. Growth in stats affects survivability, damage, and overall combat efficiency. Weapons and affixes let you assemble different combat combinations.
Combat Mechanics
In combat, positioning, weapon choice, attack timing, buffs, and consumables matter. Weapons can also have additional effects such as poison, bleeding, silence, vampirism, and other properties.

Raid Risk
he main value of the game is that loot must not only be found, but brought to the end of the raid. If the raid is not completed, part of the progress may be lost. Every sortie is a balance between greed, risk, and a safe return home.
Dungeon
You have already entered the dungeon during this raid. A second entry is not available.

Settings
In settings, you can change localization, music and effects volume, and also disable individual sound groups and graphics props.
Link to download the game - https://sinisterius.ru/islandworld/IslandWorld.zip
Page to game - https://sinisterius.itch.io/island-world
