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RATASOFTWARE.INC

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A member registered May 07, 2025 · View creator page →

Creator of

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After a little over two months of testing, the time has finally come to release the game.

First of all, I want to thank everyone who took part in the testing phase. Every bug report, suggestion, and piece of feedback has helped make the game much better than it was when testing began.

During these last couple of months, I designed the game's introduction, replaced the remaining placeholder artwork with illustrations created by a real artist, fixed a good number of bugs and passability issues reported by testers, and improved several gameplay mechanics and UI elements based on community feedback.

For now, I've decided to make the game fully playable online. Later on, I may consider creating a standalone installer/executable version, which could eventually become a paid release.

Even though the game is now complete, there are still a few things I'd like to improve over time. I'd love to add more animated elements around the village, implement weather effects, and polish the artwork in some events. And of course, I'm always open to suggestions and feedback if you decide to give it a try.

The final game features one main story, four optional side quests, and seven different endings depending on your choices. A complete playthrough should take somewhere between 10 and 14 hours.

This project has been part of my life for almost two years, so finally being able to share it feels both exciting and a little surreal.

I really hope you enjoy exploring San Vicente.

Thank you so much for following the project's development and for all the support along the way!!! 😘😘😘😘

I'm designing the trailer for my game to post on social media and elsewhere, but I'm not quite sure how to go about it. 

The game doesn't have a lot of action; it's a horror, adventure, and mystery game, and the pace is a bit slow... What do you think of the video? Would you add or remove anything? 

Thanks in advance!!!

So sorry but I'm afraid I can't see the reason... I've tried with several browsers and also with W10 and i can't reproduce the error...  Let me have a bit more of a look into it and I’ll let you know if I find a solution! 

thanks a lot again mate! 😘

Thank you very much, I’m glad you enjoyed it! Although I should warn you that it’s a very long game and perhaps a bit tricky… Good luck, and let me know if you get stuck!

Thank you so much for letting me know!!!!

I can't seem to reproduce the error in my browser... Does it happen every time the scene changes...? That's strange—what browser are you using?

LINK

https://ratasoftwareinc.itch.io/nightmare-in-san-vicente

DESCRIPTION / STORY

In this slow-paced, combat-free narrative adventure, you play as Chusé, a young man struggling with anxiety and depression, who manages to escape from a psychiatric institution and seeks refuge in his parents’ old village, San Vicente, now abandoned. The story begins on his first night in his old home, when a strange noise wakes him in the middle of the night. Little by little, through letters, objects, and the odd unexpected encounter, Chusé will realise that a terrible curse has fallen upon the village, and that to break it he will have to fight an ancient demon, who may well be of his own blood...
In addition to the main story, players can discover up to 5 side quests, all related to events that took place in the village long ago, some of which are interconnected with one another or with the main story.

  • Over 100 locations to explore
  • + 75 items, including consumables and key items
  • 10–15 hours of gameplay
  • Main story + 5 side quests
  • 8 possible different endings
  • Playable in browser, currently on PC only (keyboard required)

MAIN CHARACTERS

CHUSÉ, the young protagonist of our story. Innocent and guileless in nature, though not without a strong will, he had to cope with traumatic events from a very young age that led to his admission to a mental asylum.

JOSMAR, Chusé’s much-admired older brother. Reserved and somewhat sly by nature, he disappeared from our protagonist’s life following the traumatic death of their parents.

BELPHEGOR, a mythological creature known as the “Chronodemon”, who is said to possess the power to manipulate time at will.

THE DEVIL OF THE PYRENEES, a master of manipulation and deception. Although evil by nature, like the demons of other mythologies, local tales suggest that on rare occasions he would help the locals, or that it was even sometimes possible to take advantage of his greed to outwit him.

Thanks a ton mate, but I've finally solved in a more simple way 😘

Hi everyone!

I'm working on a pixel art horror game, and I need to animate the wheel of a bus. The animation is only 3 frames, with each frame being 48x48 pixels.

It sounds like a simple task, but I'm honestly terrible at creating convincing motion. 😅

Would anyone be willing to give me some advice or even help me with the animation? Any tips, examples, or edits would be hugely appreciated.

Thanks in advance!

Wow, why do you say you’re prone to being bullied? 🙀

Sure!!!! 😂😂😂😂😂

TOTALLY

Graciasssssssss por el feedback!

Si, es de terror y misterio de unas 10 - 12 horas de duración,  ahora mismo lo tengo en fase de test.

I've finally almost finished the INTRO for *Nightmare in San Vicente*.

The story begins by setting the scene for the player through a newspaper article, and immediately afterward, the player takes on the role of the article's protagonist, who is in a room at a psychiatric hospital from which he needs to escape... What do you think?

Muchas gracias Isabel!

Ya perdonarás por tanto susto y el ambiente tan opresivo del almacén,  pero es justo lo que quería conseguir 😂

Tengo pendientes un par de mejoras ahora que terminó la jam, pero lo cierto es que para el poco tiempo que tuve quedé bastante satisfecho con el resultado.

Gracias de nuevo por jugar y comentar y besos y abrazos para tus 4 gatos! 😘

Graciassssssss!!! 😘

Tengo pendiente mejorar el plugin para  cambiar el cursor cuando pasas por un objeto interactuable y rediseñar los puzzles para hacerlos un poco más inmersivos.

Muchas gracias de nuevo por jugar y comentar, y mil perdones por los sustos!!! 😅

I'm implementing a plugin that simulates a DOS-style email client in ‘The Corporation’... what do you think?

Thank you so much for the feedback!!

The drawings were done by an artist friend of mine (I’m terrible at drawing) but I am actually really happy with the result.

I’ve also edited the post to include the project page; thank you very much for pointing that out as well. 😉

(2 edits)

Hi everyone!

While we're putting the finishing touches on Demo v0.4, I would like to collect feedback about  some of the characters you'll meet along the game.

1- CHUSÉ, the young protagonist of our story. Innocent and guileless in nature, though not without a strong will, he had to cope with traumatic events from a very young age that led to his admission to a mental asylum.

2- JOSMAR, Chusé’s much-admired older brother. Reserved and somewhat sly by nature, he disappeared from our protagonist’s life following the traumatic death of their parents...

3- BELPHEGOR, a mythological creature known as the “Chronodemon”, who is said to possess the power to manipulate time at will.

4- DEVIL OF THE PYRENEES, a master of manipulation and deception. Although evil by nature, like the demons of other mythologies, local tales suggest that on rare occasions he would help the locals, or that it was even sometimes possible to take advantage of his greed to outwit him.

Project page:  https://ratasoftwareinc.itch.io/nightmare-in-san-vicente



Chusé

Josmar

Belphegor

Demon

Gracias, aunque en honor a la verdad diré que sabiendo el poco tiempo que tenía me preocupé de diseñar un sistema lo más sencillo posible de programar...  pero aún así me pilló el toro 😅

Avisaré en el foro cuando tenga la versión corregida :)

¡Graciassssss! 

Los códigos de los puzzles es lo primero que tengo que cambiar en cuanto termine la jam, tuve que hacer el juego en tres tardes y se quedaron casi todos los placeholders😅

La verdad que tengo un par de ideas en relación con esos códigos que creo que podrían funcionar bastante bien.

Lo dicho, ¡muchas gracias por jugar y comentar y que tengas un buen fin de semana!

Uf, el periódico quiero que esté desde el principio para que el jugador piense que el preso fugado puede estar oculto en su casa  ya desde el primer momento. Además con la noticia de la moda viral "cómete a tu gato" para que vaya atando cabos (mi intención es que los ate "mal", pero que los ate) 😉 . 

Tengo varias ideas (creo que chulas) para las contraseñas. En cuanto finalice la jam y termine de perfilar otro proyecto en el que estoy metido y que me está llevando mas tiempo del que pensaba lo modificaré!!!

Muchas gracias por invertir tu tiempo en jugar y comentar!!!

Se hace demasiado evidente el trasfondo de la historia ¿verdad?  No eres la primera persona que me lo dice, creo que cuando acabe la jam lo modificaré y quitaré las voces para que no sea tan obvio...

En cuanto al resto de detalles que comentas, responden casi todos al hecho de hacer el juego en muy poco tiempo (tres tardes... 😅). Me pilló el toro y tuve que diseñarlo todo casi sin tiempo, fíjate la contraseña que se quedó para el ordenador, era la que utilicé para testear que el script funcionaba... 🤷 Lo mismo con el resto de contraseñas y códigos... también lo cambiaré cuando termine la jam, una de las contraseñas debería ser el nombre de la ex-mujer (tendré que pensar como lo averigua el jugador...), y para la otra tengo una idea que no te voy a decir por aquí para no spoilear...

Lo  dicho, muchas gracias por jugar y espero que hayáis pasado un rato entretenido! 😘

Algo más... 😅😅😅😅😅

Creo que no te puedo escribir por privado por aquí, pero te doy una pista, mira si en la cocina hay algo que antes no estuviera 😘

Yes, now I understand exactly what you mean.

Thank you very much for your comment!

Sorry, I didn’t specify that because I hadn’t even made that distinction in my own mind... 😅

In my case, after checking it myself countless times, having friends and family test it, and so on, I’ve had a fully playable online version for about a month now, precisely to iron out any potential bugs and get feedback on the overall impression it makes  (whether players notice anything missing, or any mechanics that only work in my head, and so on...)

But of course, there’s no deadline for this; I still have quite a bit left to fix or improve based on what the testers have been reporting, but I suppose that when I’m done with this phase, if no one else has said anything, it’ll be time to move from ‘in development’ to ‘published’, as you say.

Just out of curiosity, what do you mean by ‘big titles have neglected over the years’?  Fixing bugs?

Thanks so much for your comment, have a good day!

I know the obvious answer is “it's never enough,” but realistically, where do you draw the line?

For a game lasting about 10–12 hours, what would be the minimum number of people needed to test it, and how long would you set aside for the testing period?

Thanks in advance for share your thoughts! 😘

¡Hola!

Ayer por la noche terminé tu juego, pero ya era demasiado tarde para comentarlo teniendo que madrugar hoy.

Nunca había jugado un parser, y la verdad que me pareció una mecánica muy divertida, aunque he de decir que me volví bastante loco intentando hacer de todo mil veces, mas todavía al rodar y descubrir que había acciones que no tenían por qué aparecer en las instrucciones iniciales. 

Lloré, bailé, e incluso traté de seducir (obviamente sin éxito) a la Reina Malvada. Intenté mil acciones que por decoro no voy a reproducir aquí. Finalmente di con la (creo) mecánica correcta para seguir avanzando, y esa fue la parte que más me gustó del juego. De hecho se me hizo breve, ojalá haber dispuesto de más opciones para seguir alargando el diálogo. 

Me pareció muy bonita la forma de tratar conceptos como la perseverancia, la vanidad o la necesidad absurda que sentimos a veces por encontrar nuestra némesis.

En resumen, el juego me gustó mucho y me sirvió para descubrir un género que me era desconocido.

Lo terminé ayer por la noche, es el primero de la jam que termino y la verdad que lo disfruté mucho, me pareció ESPECIAL.

Sublime que haya un hilo conductor que conecte el sitio de Cartagena y la guerra de Vietnam con una feria de videojuegos y la primera época de los fanzines en Barcelona 😂. Me encantaron también las escenas del final, que me dejaron pensando si pertenecen al pasado o a un futuro remoto...

Los gráficos y la música súper chulos, consiguieron transportarme a mi infancia, lo cual siempre es un gran punto a favor para los nostálgicos. Ajuste al tema conseguido 100 %.

Y no te puedo decir mucho más, no suelo tener mucho tiempo para jugar pero como el resto de juegos sean parecidos al tuyo voy a tener un mes muuuuy entretenido. 😘

Muchas gracias por tu comentario! 😘

En cuanto a "Infinito",  en el prototipo inicial el juego era un bucle interminable,  intentando reflejar lo que pueden significar las adicciones para quien las sufre. Al terminar la historia, por una razón u otra el jugador acababa de nuevo en su casa después de un largo tiempo, y volvía a sufrir la misma paranoia. Aún sabiendo que todo iría a peor, debía tomar la cerveza  porque si no como tu dices el juego no avanza. Finalmente no pude y tuve que dejarlo "terminable", ya que al tratar de reiniciar interruptores, variables y demás algo se rompía... la verdad que no pude dedicarle el tiempo que hubiera necesitado.

Por cierto, me ha gustado mucho que durante el desarrollo de la historia no hayas tenido del todo claro lo que pasaba, y que se te hayan pasado por la cabeza ideas como que tu exmujer está dentro, o que tal vez ese tal Jorge te esté engañando. Es justo la sensación que quería generar. 

Y el armario efectivamente es de Ikea. 😂😂😂

Lo dicho, gracias por jugar y haberle dedicado tanto tiempo, ¡un saludo!

👌👌👌👌

Thankssssssss a lot mate!!! 😘

I’ve just had a look at your detective game’s website – it looks really good, to be honest; I’ve always loved mystery games. How many cases are there to solve at the moment?

Yes, obviously the length also depends on how the player chooses to play... whether they want to complete all the side quests or just stick to the main story...

Yes, the pace of the game is quite slow; there’s no combat, the map is huge, and there are loads of places to explore. What’s more, some of the puzzles and riddles can be tricky and take a while to solve...

Yes, I realise that for horror games, that’s the perfect length to keep the atmosphere intact... The thing is, my game has some horror elements, but it’s mostly about mystery and exploration, which is why it ended up being so long... It also depends on how long it takes the player to solve the puzzles; some of them are really tricky.

Hello everyone!

I’m in the final testing phase of my current project and I’ve noticed it takes between 10 and 15 hours to complete. I’m wondering if that might be a bit too long for an exploration, horror and mystery game...

On the one hand, I like the idea of a longer experience with leisurely exploration, atmosphere and narrative development, but on the other hand I’m worried that players these days tend to prefer shorter, more focused indie experiences...

What do you think? How long do your games usually last? Do you think such a long playtime might put some players off...?