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(1 edit)

Right then, I’ll reply properly to your very detailed feedback. ❤️

As for the scares, the atmosphere can feel oppressive and unsettling, particularly due to the audio, the sound effects and the odd unexpected encounter, but as you’ll have seen, it’s not a game based on jump scares, nor is it purely a horror game.

  • As for the frustration of exploring the same environments over and over again, I grew up playing games like "Simon the Sorcerer", "Monkey Island" and similar titles, so this was never an issue for me as a player.  It may seem as though some objects appear at random, but that’s never the case; they appear as the various storylines unfold, and I’ve tried to ensure that the player knows exactly where to look for the next clue, even if it wasn’t there before. These clues are left by someone who’s been helping you throughout the game, and who, in fact, helped you escape from the psychiatric hospital. 😼

  • You don’t need to light all the fireplaces and candles in the game, but:
    • Lighting the fireplace will help you see which houses you’ve explored (you can see if smoke is coming out of the chimney from the outside).
    • Leave at least one candle lit; this will allow you to light cigarettes at any time, even if you run out of matches.

  • There’s no way to open the initial dialogue with your brother, but don’t worry – it was more about the storyline than it was practical for the game.

  • There are several copies of the book *How to Convert Letters into Numbers* in San Vicente; try to remember the formulas – you’ll need them if  you keep playing.

  • As for the subplots, they are ‘independent’; the main one is "An ancient curse" (if you’ve realised that you have to perform a sort of ritual in three different locations, you’re already well on your way), and the rest deal with events that took place in San Vicente in the past. When you resolve a subplot, your Depression, Horror and Madness stats will improve.

  • From what you’ve told me and the items you have, you’re stuck at three points:
    • Look for the torch in the old mine.
    • Make your way past the spikes in the slaughterhouse towards where you want to go (a crate, if I remember correctly); just keep an eye on your health and carry some bandages just in case...
    • There are only two warehouses in the game, and if you already have the axe, the only one left to open is next to Chusé’s house.

  • And finally, I’m thinking of developing a paid, downloadable version of the game for Windows.  I’m working on making the map show your current location when you’re outdoors, and on the inventory system. I reckon simply adding ‘read’ at the end of notes or letters that have already been viewed might do the trick…  I also want to add atmospheric events outdoors so that the map isn’t so monotonous…


Having said that, I know it’s a very long and difficult game (I only know three people who’ve managed to finish it), but if you fancy it and my hints are any help, I’d love for you to see the ending after all the time you’ve spent both playing and writing your comments. 

❤️ A HUGE THANK YOU for the feedback; it’s exactly what I’m looking for to help me improve the game. ❤️

Hello! Thank you to you for taking the time to reply in details :-) I'm also glad my feedback didn't upset you... I was honest, but it doesn't mean I'm right or that changes are needed 😅 Criticizing is so easy but making a game is a very long process.

I also loved games like Monkey island and the fact that I got frustrated is probably because I haven't played this kind of game for a long time, so I'm a bit rusty and impatient, especially when now on more "official games", you always find the complete solution online when you're stuck. That said, having  kind of subtle "hint" mechanism could be a way to let less experienced players progress rather than get stuck and give up. This could either be a text hint, or even something displayed on the map to indicate a place you may want to check out to make progress.

The thing about the fires/candles is a good way to know what has been visited indeed and I hadn't seen the smoke until you mentioned it 😅

With the info you gave me, I should be able to move forward and hopefully see the end of the game. I will let you know when I play again! Cheers

You’re welcome – thanks to you for such detailed advice! 

Right, if you fancy finishing the game and get stuck again, just let me know and I’ll help you – I realise it might be a bit too difficult. 😅

One thing I didn’t mention! Lots of scenes, events, etc. vary depending on your depression, horror and madness trackers. You can finish the game with the trackers at 3–4, but it’ll be much harder. 

Hello there! I'm coming back to you because I'm stuck again, though I made a bit of progress... I did find the torch in the mine, actually I don't know why, I'm pretty sure I had checked the cart and nothing had happened, but this time when I went, I could get into the cart and go on... but Now I have a couple of things stopping me, despite another round of going in every single building:

  • What year was the new water tank built? I am seeing the demon and he asks me questions... unfortunately, I may have read it somewhere, but I just can't find that information again. Maybe it depends on other parts I haven't done yet.
  • I can't get into the new watertank as I don't know the code.
  • There is a chest with a 4 letter code I can't open in one of the houses.
  • In another place, I can see tools, which would probably help me breaking through the "casing" of an object I found in my house... but the door is locked.
  • There are more doors locked.

Without necessarily providing the answer(s), could you point me to the right direction for the next move? The issue I have is that I'm at 3 for horror, quickly going on 4 and I can't find any green absynth, which is tough.

Thank you for your help ;-)

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I'm so glad you're still playing!

I think you'll be able to solve all your puzzles at once by entering the new water tank.

  • When the new water tank was built? --> There might be a document inside the new water tank that tells you...
  • I can't get into the new water tank because I don't know the code.
  • There’s a chest with a 4-letter code that I can’t open in one of the houses. 
    •  Both puzzles are related --> Think about it: Where is the chest you can’t open?  Who lives here?  Where do he works? Is there someone special to that person?  Is there a way to convert letters into numbers?

There is some places in San Vicente with infinite green absynthe 😈, but you have to solve a thread to find it:

  • The ghost of the Lake
  • A Werewolf in San Vicente

Good luck mate, so glad you put attention on my game! 😘