Hey! I've spent quite a lot of time playing your game :-) About 4 hours according to the saved game so I can give you some more detailed feedback.
- Given that I actually lasted more than 4 hours, I can say that I enjoyed it so far and now I am much more familiar with the game play than when watching the trailer 😅 I get the 4 counters (depression, madness, horror, wound). There's definitely a spooky atmosphere with the varied sound effects throughout the game. About these SFX, I wasn't sure at first whether there would be a lot of jump scares and how much bracing I should do... but as it turned out, it's more "relaxed" than I thought, which is good for me.
- Now, I have to say that I am kind of stuck unfortunately. I have made quite lot of progress on several threads, but it now feels like I have explored everything, every house, every building several times and I can't seem to find some key missing items, which has become more frustrating than pleasurable... my worry is that some objects would just appear randomly and not with a rational logic. I hope it's not like that but it occurred a few times that suddenly a letter or an envelop appeared, with important information. What I am missing now is an electric torch to check out one dark basement (I have collected batteries), as well as maybe a battery for a laptop. Obviously there are several doors that are still closed, but I've been to the chapel, the cemetery, the lake and in fact I have died a couple of times attacked by the werewolf or the nun. I can't seem to get passed the spikes in the slaughterhouse, in order to check what is behind, which might open the door in the middle of the room. I have also a key to a warehouse, but it has not been used yet and I can't seem to find a warehouse. At some point I found a wall that needed an axe to break it. Then later on I found an axe, but man, it took me soooo much time to find the wall where I could use the axe.
- I got running water in some places but not all... About the water, there is something that is not coherent: if the taps are not running, then how can you flush the toilet, that really seems wrong.
- In almost every place there is a way to light candles, fireplace or stove... does it have a use? Is the player expected to light up everything?
- At the beginning, there is a dialog with my brother and he says something about meeting someone. unfortunately, maybe I closed the dialog to soon, but there was no way to read again what my brother had said... I hope I didn't miss too important information, because I didn't meet the cousin or whoever he was talking about. Maybe there should be a way to bring up the last dialog?
- There is a book that talks about getting numbers from the letters in the alphabet, but I couldn't think of a place to use this so far. I guess it works with one of the combination for a lock, but there was no obvious items that made me think of trying to get numbers from them.
- The inventory: as I progressed, I gathered many items and after a while, they got mixed up, especially when they are called the same, ex. "a note", "A letter", "An old letter", "A diary", etc. I spotted at the top of the inventory a kind of summary, which was useful instead of opening each item, but I wondered if there is a better way of sorting the items, for instance chronologically with the more recent ones at the top. For instance if I pick up a metal box, I expect to see this item listed first or highlighted rather than scrolling and find it among other items. Also, if I find a box, it feels weird to have to go back to the inventory and be asked whether I want to open it or not... If I find a box, I expect to want to open directly when I find it, same with the letter.
- On the health part, I "kept my sanity" smoking cigarettes, drinking red and green bottles, and checking out some items. So I felt pretty safe. However when I got touched by the nun or the werewolf, I almost died instantly as they are very difficult to escape, which I found a bit punitive to be honest.
- The map is good, but maybe a bit frustrating not to see a dot showing where you are on the map. I get that it's part of the game to learn the place, but after a while it's a bit of a pain to bring up the map and put the dot mentally where you are.
- About the overall story, I have to say that it's not very clear to me... Ok there's some kind of curse, but actually, as you progress, there are several threads and we're not sure if they all need to be "solved" as part of the main story, or if there are some sort of side quests. I got to the point where I know there's a kind of ritual to perform in 3 different places, but I can't make out how it's supposed to solve "my own" curse. There's the demon, the werewolf, the ghost, the Nina thread, etc. and I haven't made sense of them as a whole yet.
- Finally I got to the point where I really doubt I would see the end, mainly because I got bored of visiting the same houses over and over again, and I feel that I haven't got the full picture yet for the rituals. I guess this last point would clear itself as I progress.
That said, again, I enjoyed the time I spent playing. It's a good exploration/puzzle game with spooky SFX, with some part of the interface that could be slightly improved. I'm a bit frustrated that I couldn't go further and felt stuck, as it became repetitive in exploration and action, as I would have liked to see the end.
Anyway, congratulation for all the work, I hope that the feedback is useful.