Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I’m about to release a major new version of my game, and I have a save-game problem…

A topic by RATASOFTWARE.INC created 4 days ago Views: 59 Replies: 6
Viewing posts 1 to 3

Hi everyone!

I’m preparing to release a new version of my game that will be played online, and there’s one thing I’m a bit worried about.

Since I originally released the game about 1 month ago, many people have played it. The game is also pretty long (10-14 hours), so I’m sure there are players out there who are currently halfway through their playthroughs. The problem is that the new version will not be compatible with the existing save files, meaning those players will lose their current progress. 😬 I really don’t want people to come back to the game, update it, and suddenly discover that their 8-hour save is gone.

At the same time, I’d really prefer not to create a completely new project/page for the new version. I’d hate to lose the existing ratings, collections, followers, etc.

The only thing I can think of is to post a devlog about the project explaining this, and try to get the players to hate me a bit less… What would you do? Any ideas?

(+1)

Did you programed the load/save system or it's a premade script/asset from somewhere else? Because if you made it yourself: Can't you build a 'translation' tool  that adapt the previous game's format to the new one? 

Another thing that comes to my mind is, If the type of game allows it, a 'fast travel' to point in story for example, if a player was in the chapter 5 or level 6, etc, a button to go there with the equipment that probably should have. I mean if for level 6 the player is expected to have a shotgun, then  the level load with the shotgun and some ammo in inventory. 

Or put in cheatcodes , something as compensation.

By the way, funny thing. Once i was the situation your players may be. I started playing a early-access game, then when the full version came out, i bough it and had the same issue and then I had to repeat around 40 hours of gameplay.  That game was still cool, it was a bit annoying but not that bad. So, yeah, I think if your players like the game, there won't be a really bad issue. Of course, explain the situation and apologize can help. 

Oh no, I’m using RPG Maker’s default save and load system, so I can’t get very far with that...

As for fast-forwarding, I’d already thought of that, but it’s a completely open-world game; it isn’t divided into chapters, screens or anything like that – the player simply explores, solves puzzles, collects items and all that sort of thing. Fast-forwarding isn’t an option either.

Hahaha, you had to replay 40 hours of the game??!!! Sorry for laughing, but that seems absolutely mad to me, although it’s clear you really liked the game.

As for the problem, I’m going to try to ‘roughly’ modify the files that were changed from the previous version to the current one directly in the .zip file uploaded to itch… it’s quite a bit of work; I have to work out everything I’ve changed and replace only those files, but I can’t think of much else… If I can’t manage to do this either, I’ll have no choice but to publish a devlog, report on the progress and offer a very sincere apology to the players…

Thanks for your help mate, have a nice weekend! 💖

Oh I think if the player download the actual version of the game tough itchio app it still works after i modified the file in the web!

I am going to try, and if it works I will anounce it in a devlog asking my players to download trough the app!

Thankssssssssss again 😘

(+1)

Unless the update is fixing critical bugs, the odds that people already playing will update is low.. esp if they see a warning that their save will be cleared. 

Best bet is to hook new players who haven't sunk in countless hours. 


Another method is if possible add teleport locations for players who already played the game to warp to where they left off.. ofc if your game allows it and doesn't break the game aka via skipping important areas that have to be played to continue etc. 

(+1)

Hi, thanks for the advice!

People had already recommended the teleportation thing to me, but it’s not possible in my game.

I have to run some tests, but I think I’ll finally be able to use the old save files for the new version. In any case, if it’s not possible, I’ll mention it in the update devlog and on social media, and I’ll give away a key to players who have unfinished games as compensation—I can’t think of much else...

Thanks again for your comment. Have a great day!

(+1)

Fair enough.