Hi Eggsy! 👋 I saw that you're working with Harlowe 3.3.9 and need help implementing turn-based combat in your interactive story.
I’d be interested in taking this on. Rather than just adding a basic combat sequence, I can help structure the combat system around Harlowe’s variables, conditional logic, turn/state management, player and enemy actions, HP/damage calculations, win/lose conditions, and transitions back into the story.
I’m also comfortable working from an existing Twine project, so I can look at what you already have, identify what is causing the current system to fail, and build or clean up the necessary code without disrupting the rest of your story.
If you're still looking for someone, feel free to message me with your current setup or a sample of the combat scene. I’d be happy to take a look and discuss the scope and payment with you.