This is the most useful feedback i got so far, thanks.
Your model is almost entirely right, including the jumper thing, that's intentional. I won't fill in the small gaps you have, because figuring that out is kind of the point of the game.
And yeah, fair hit on the "too much insight" part. Teaching without tooltips is the most important thing for the game and I know I don't have a clear solution for it yet. That's why this kind of feedback helps a lot.
One hint: you're just a head like the others in the game :)
Two questions if you don't mind: what was the first thing that confused you? And where did you stop playing?
I eventually got to some kind of city where a bike was driving in the metro tunnels. Couldn't figure that out.
First thing that confused me was how to add those dudes to my head. Took a strong while to figure that out.
Got lucky sometimes, so I could start figuring other things at the same time.
I think if it would start with an easier "first" level to ease the player into how things work it would help. Still now, it feels like we're being thrown into the chaos to figure it out.
It's really annoying that those guys can cut my inner connections as well. It makes me uncertain that I'll be able to have the necessary skills to complete future puzzles and made me restart multiple times.
The lever that drops down to the "graveyard" also wasn't correctly working for me I think. Might've been a skill issue on my part / luck when it did work, but either way it was an annoying thing which I already completed in previous tries but just couldn't at random times. Maybe related to rope that's too long?
I think I just basically hyperfocused and got stubborn about wanting to succeed at this game. I can image a lot of people just get stuck and think the game is still minimal and buggy, and never discover all the work you already did.
First of all, have no idea how you managed to arrive there lol.
Two clarifications, since both clearly bothered you:
The cutter enemies can only cut the red edges and your tether (down to half), nothing else in your tree is ever at risk, and what's cut drops back so you can re-collect it. So the "I'll lose everything" fear was the game failing to communicate the threat's limits. Noted. (You can only lose one slot inventory)
The graveyard lever isn't broken, it has a deliberate condition: you need to cut your own hand first. You apparently triggered it without realizing or cutter enemy cut your hand, which is a fair hit on how badly it communicates itself.
One more thing I forgot to mention: you can hold R to rewind a bit, it takes the world back a certain amount.
That flight combo is completely legit you routed around a puzzle instead of solving it, and that honestly made me happy. small reveal since you earned it: only singing girl is you. when you hang him, you're wearing his voice.
(And the suppressing field can be dealt with, but that one you'll have to figure out. I'll accept it if you call the design poor once you're done.)