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"Nice work getting this submitted to the jam!

I ran into a bit of a bug where my player would start frantically spinning and bugging out if the mouse position was over top of the player.

A couple of thoughts for post-jam updates:

  • Look into the mouse position logic too fix that spinning glitch.
  • Adding some simple audio or SFX would really elevate the game's atmosphere!

Great job overall, keep up the good work!"

Thanks man. Ik about the mouse bug but I just used a classic code and that so now I would need to dive and it will be complicated for the bug fix bc I am I noob like maybe 3 weeks of expirience the audio I could add one but probably not bc I dont have time and than updating but thanks. Btw did you see both endings when you press E and Q after 60 (for E to do something) and 120 (for Q to do something) seconds

We all start somewhere friend! No, I couldn't make it too the ending. Reason being, I kept dying, and the timer wasn't present when I moved around the screen, so I had no idea if it had been long enough to press the "E" or "Q" keys. That would be another thing I'd fix if you get the time. 

Idk how to make the timer move so sorry. But if you ever want the ending just run and shoot and get a timer or just click E or Q when you want