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This is a neat angle to take for the jam's theme. The narrative and negotiation notes give a director a good start for placing the brew in their campaign, and I'm tickled by the project steps mirroring what I knew of actual brewing. Love the fun collection of bombs, though as others have also noted I was surprised to find little for actually drinking the brew. 

As is, this is a fun idea for someone to adapt into their game and continue building from there. Good stuff.