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(2 edits)

I know, or at least hope, that you're joking in general, but at this point I want to clarify something:

You're looking too closely at this stuff.

I appreciate and welcome feedback, criticism and so on. If there are serious problems with the games, I obviously want to know. But you have made a LOT of posts in a short period of time, and while I appreciate the info and have indeed fixed some of them, the energy is somewhat mis-directed.

All large projects are imperfect, and all have to be held to a level of quality that matches their scope. These are not $80, or even $60 games. The one you played was FREE. GT is $10, and Chapter 3 will be as well. For most people that play them, this is very cheap, affordable entertainment. They are not made by a team of tens or hundreds of people paid professional wages to make a highly professional, highly polished product. They're the result of ONE person, doing what can be done to put together something workable.

And to be blunt, given that context, small things like this simply do not matter. They are a "Magic Xylophone" complaint. I actually have much MORE of an eye for detail, and care much more about not contradicting myself or doing something sloppy than a lot of people, but there are still limits. There HAVE to be, because resources are not unlimited. Time, energy, money and so on are scarce, and have to rationed carefully. If I overly obsessed over things like this, none of these games would ever have been completed. And an imperfect product that ships is superior to a perfect one that never sees the light of day. Always.

I MAY actually overhaul the first game at some point, because at its free price point and starting position in the series it ends up being the ambassador of the series, and there are definitely things that could be polished up and improved to bring the overall quality level up. But when and if I do, the things fixed or improved will be MAJOR things, things that actually have a significant impact on the overall experience of the game. In game production, as in life in general, you have to consider cost vs reward. How much are you going to get out for how much you put in? And especially right now, something like this simply isn't worth thinking about. What matters is that the game is fun, and that it gets you hard, or wet. Something like this, while yes, a little sloppy, is twenty miles down the road in terms of priorities for tuning and fixing.

I'm sorry if this is overly harsh, but I want to be clear on this. Again, feedback is fine, and encouraged. But try to consider relevance and impact before you bring something up. I've mentioned The Matrix (not that one) in text before, but I think it's time I actually drew it out:



Obviously this is generalized and somewhat subjective, but in general, refrain from reporting things in the upper right square. Or at the very least, refrain from reporting MANY things in the upper right square in a short span of time. And even the upper left square may be ignored or put on the backburner at times if I have other, more pressing things to worry about. Mostly, it's the bottom of this Matrix that matters. I do what I can to improve the games, but there is a limit to how much time I can invest in polish, especially for games that have been out a while and have (hopefully) had most of the big issues sorted out by now.

(1 edit) (+1)

I heard you, but I would also like you to know my point of view.

The discrepancy that I found was that it fits into the upper left square, and I heard how you feel about it; it certainly doesn’t fit into the upper right square. I know that your game costs 10 bucks and that the quality of your game matches that price, but I didn't ask you to do something global, I just pointed out a visual error.

I just wanted to know if you would fix this error or not, and judging by what you said, I realized that there is a possibility that you will fix it, but definitely not now. I can easily understand if you are tired and trying to maintain the balance that you have repeatedly said about it, so I can understand you.

"You're looking too closely at this stuff." Yes, you might be right about something. But I like to find all sorts of nice little things in games sometimes, I'm also a fan of Hollow Knight: SilkSong and Deltarune, and that says a lot. Moreover, I find several similarities between these two games and yours, the RPG genre, the backtracking (there are several points in your game that refer to this), the equipment system, and so on, in addition to this, the main characters from each of these games are just heroes, whether they are heroes of the prophecy (Deltarune), the hero who saves the whole kingdom by actually sacrificing his life (SilkSong), and even a hero who does justice through a fucking bed (CS & CS:GT).

"But you have made a LOT of posts in a short period of time, and while I appreciate the info and have indeed fixed some of them, the energy is somewhat mis-directed." Even if you think my energy is directed in the wrong direction, that doesn't mean it's a bad thing, right? I write a lot of posts because I'm interested in your game, even though I get tired of writing so much. This is the only way to communicate with you, and with some of the members of this community. And I don't think anything would have changed if it had been a discord server or even a DM with you on some social media. This is my right and the decision in which direction, as you said, to direct my energy. I was very slightly offended by these words.

In any case, I want to apologize if I really hurt any of your triggers and if this post that you just read also hurt you. I didn't want to bother you so often with my posts under your games. I understand if you get tired while creating a game, but I really can't understand what you're really experiencing during this process, what if it's like development hell for you. I want to wish you good luck, success, as well as time and effort to correct all the shortcomings that your fans will find, including me, of course.

Oh, yes! Expect the next post on the first game in the near future, I completed the game by opening all the sex scenes and it seems I found a couple of bugs.

Edit: And please don't shush me, I don't like being silenced. That line about asking you not to shut me up was written in joke, it can be understood by the symbol at the end of the line, "/j". You can find out more here: a guide to tone indicators , You can read it at your leisure.

"The discrepancy that I found was that it fits into the upper left square."

It does not. That was one of the main points of my post: reworking artwork, even for a small thing, falls under "hard fix". 

Since you started commenting on the game 18 days ago, you have posted 38 times. That's an average of 2 posts a day for two and a half weeks straight. Often very lengthy and in-depth posts as well. My point is that this borders on spam. Some of these were genuine, if minor bug reports, and I'm glad to get those fixed. But quite a bit more were "Is this a bug?" (it wasn't) or lengthy discussions about game mechanics, pricing and so on. Again, generally I welcome bug reports, feedback and discussion on the games, but because my time is limited, there have to be reasonable limits. And unless someone is actively collaborating with me on a complex project like a translation or guide, 38 posts in 18 days is WELL past that limit. 

In other words, I am saying you have hit your cooldown timer. You can't spam your AoE attack infinitely. You gotta pace yourself. So, going forward: If you find a GAMEBREAKING bug, something that crashes the game, hard or soft-locks it, etc, I'll still accept those reports. But no more minor bug reports, and no more discussion of game mechanics etc for now, please. I appreciate your interest in the game, but I have to focus my attention and energy on development.