I know, or at least hope, that you're joking in general, but at this point I want to clarify something:
You're looking too closely at this stuff.
I appreciate and welcome feedback, criticism and so on. If there are serious problems with the games, I obviously want to know. But you have made a LOT of posts in a short period of time, and while I appreciate the info and have indeed fixed some of them, the energy is somewhat mis-directed.
All large projects are imperfect, and all have to be held to a level of quality that matches their scope. These are not $80, or even $60 games. The one you played was FREE. GT is $10, and Chapter 3 will be as well. For most people that play them, this is very cheap, affordable entertainment. They are not made by a team of tens or hundreds of people paid professional wages to make a highly professional, highly polished product. They're the result of ONE person, doing what can be done to put together something workable.
And to be blunt, given that context, small things like this simply do not matter. They are a "Magic Xylophone" complaint. I actually have much MORE of an eye for detail, and care much more about not contradicting myself or doing something sloppy than a lot of people, but there are still limits. There HAVE to be, because resources are not unlimited. Time, energy, money and so on are scarce, and have to rationed carefully. If I overly obsessed over things like this, none of these games would ever have been completed. And an imperfect product that ships is superior to a perfect one that never sees the light of day. Always.
I MAY actually overhaul the first game at some point, because at its free price point and starting position in the series it ends up being the ambassador of the series, and there are definitely things that could be polished up and improved to bring the overall quality level up. But when and if I do, the things fixed or improved will be MAJOR things, things that actually have a significant impact on the overall experience of the game. In game production, as in life in general, you have to consider cost vs reward. How much are you going to get out for how much you put in? And especially right now, something like this simply isn't worth thinking about. What matters is that the game is fun, and that it gets you hard, or wet. Something like this, while yes, a little sloppy, is twenty miles down the road in terms of priorities for tuning and fixing.
I'm sorry if this is overly harsh, but I want to be clear on this. Again, feedback is fine, and encouraged. But try to consider relevance and impact before you bring something up. I've mentioned The Matrix (not that one) in text before, but I think it's time I actually drew it out:

Obviously this is generalized and somewhat subjective, but in general, refrain from reporting things in the upper right square. Or at the very least, refrain from reporting MANY things in the upper right square in a short span of time. And even the upper left square may be ignored or put on the backburner at times if I have other, more pressing things to worry about. Mostly, it's the bottom of this Matrix that matters. I do what I can to improve the games, but there is a limit to how much time I can invest in polish, especially for games that have been out a while and have (hopefully) had most of the big issues sorted out by now.