Hey, coming from the rate-for-rate and I want to start by saying this is probably my favorite entry I've played so far. It's insane that this game only has a few ratings, it 100% deserves more. I didn't end up completing level 3, although I got very close. Here is my feedback (keep in mind how far I got just in case I missed anything important later on):
The aesthetics of the game were great, they felt juicy, cohesive, and overall just looked really good. I don't think the screenshots do the game justice lol, it looks much better in-game. The music was fantastic and was part of the reason I even played as long as I did. It reminded me a lot of Deltarune's music with the chord progression and upbeat drums. I would have liked to be able to fully appreciate the game in my ultrawide monitor (with no black bars) but for a 2d game I can see why you might not want to reveal more of the map to players who pay for a wider screen lol. I think something as minor as a hue shift for the tiles or a slightly different instrumentation for the music would go a long way with appeal (especially in the screenshots), as that would essentially show people browsing the page that you have more content than if all of the levels looked the same.
As for the controls, at first it definitely took a bit getting used to, especially with me confusing WASD with up/down/left/right arrows. I would recommend that, since the mouse is not used, to simply hide it when the game opens, as it confused me for a moment before I realized to use WASD/E for the menu (I think having Enter be an interact key for the menu would have been nice too). After getting used to all the mechanics eventually like down grappling and slowing the fall, the controls felt satisfying to use and it felt good to maneuver around the map dexterously.
For level design, I think the levels were mostly good; they introduced mechanics at a good pace and felt like they were of adequate difficulty. I would personally have probably split the third level into two or even three, as it was much longer than the first two. There were some parts of levels (I think level 3?) where there was a blind jump that killed me which was a bit frustrating (although I might have just not known/forgotten about pressing E), and some spots felt like they could have used an earlier checkpoint, as losing all of that progress hurt sometimes. There were also some times where I walked off a ledge and grappling would not work when falling for some reason. Besides that, the levels felt very solid and fun to play around with.
Overall this was a super great entry and I think if you just joined some streams and posted in more rate-for-rate forms (or started some of your own) you could really give this game the recognition it deserves. Another commenter wrote how an HTML version would help, and I agree, but I also get that if this was made in Godot (where HTML doesn't support forward+, shaders lag, and is generally more unstable) it makes total sense why you'd do an executable build. For future reference though I would definitely recommend exporting a linux build too, as that should be just as easy as Windows and would open your game up to a plethora of new players. I just want to say you guys did an awesome job and this was the most fun entry I've played so far even though I didn't make it that far at all, so great job, I am very impressed!