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(+1)

Super cool aesthetic! The ASCII 3D style fit super well with the other narrative and visual elements, I liked it a ton. A couple of small details: I would have liked some sort of indication that the SYSTEM ERROR ending was not just a Game Over screen, as I got there twice wondering what I did wrong before realizing that it was basically the low corruption ending (unless I'm wrong about this, in which case my apologies). I also noticed a strange interaction where if you get too close to any walls, the direction you're facing can get flipped weirdly, which tripped me up a bit on my first few playthroughs where I got lost a little since I started walking backwards. Maybe that's intended, but it'd be nice if that was made clearer with some other visual/auditory indication. Overall though, very well done! So looking forward to seeing where you go with it in the post-jam version!

Since the wall designs are based on Raycast, the orientation might be different in some areas. But honestly, we don’t really have much to do with that anyway :d I’m glad you liked the game. I wish Manisha could have had this experience too… While playing the live stream, she stared at the same wall for 15 minutes :D:D She was actually supposed to be moving between the corridors. I don’t think he really understood the signal logic. I’m not sure.