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Really nice platformer with great game-feel. The slow-down mechanic while charging up the next jump was looks and feels really nice. Great entry! One suggestion: because the camera is quite close to the character, many times the challenge is coming from the fact that you can't see where you're jumping toward. Not sure if this is intentional design or not, but it might feel even better to control if the level design allowed the camera to zoom out so you can see the obstacles you're about to dodge.

Hi, thanks! It wasn't intentional. I just couldn't figure out how to make a camera that looks a bit forward in direction of movement and at the same time to make it not nauseating or to harsh when switching directions