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A jam submission

Totally Normal ItemsView game page

Game where you check items and see if they are normal
Submitted by TimberVeil — 1 day, 6 hours before the deadline
Rated by 8 people so far
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Totally Normal Items's itch.io page

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How does the game fit the theme?
Items and tools may decieve or harm you

What code and assets did you not make from scratch during the jam (if any)?
all sound effects, and the shader to make the magnifying glass magnify

How many people worked on the game?
1

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Comments

Submitted

I enojyed the concept of the game and the simple janky artstyle works just fine for me. However it feels really rough around the edges when it comes to smoothness of the gameplay. After getting the concept I enjoyed it, but it was really hard for me to understand why sometimes its a yes and sometimes a no. The player feedback for damage should be improved greatly

Submitted

Cool concept, nice job!

Submitted

This is a really cool concept. I think if you were able to better explain how it works, even in the description, it would be super fun. 

Submitted

Super cool! this game reminds me of something I would have played on armoredgames.com when I was a kid, it has a ton of charm and super creative! Great job

Submitted

the graphics on the notepad were great. Love the concept! the magnifying glass effect was very cool

Submitted

neat idea! I really like the magnifying glass that shows you the clearer aspects of the mimics.

Submitted

concept is interesting, but could you please explain how to do type 1 identification, im not getting any feedback on petting the items, at least not sure how to pet them.

Developer

for type 1 identification, put your mouse in the grey tray and if the item starts wiggling or turning red its a type 1 mimic. its possible for all the items to be normal on the first day so if you did that and nothing happened then they were all normal

Submitted

Thank you,  I tried again but I may be missing something, day 2 im getting constantly wrong, could you give a few examples of what i would select based on evidence to get my head wrapped around it

Developer

for the sword, good is when the mimic is at the blade and bad is when the mimic is at the handle. for the ring its a bit difficult due to the colours, good is when the mimic is on the outside (lighter side) of the ring and bad is when the mimic is on the inside (darker side) of the ring. if both are present then tick both boxes