The idea is funny, but it feels like forever to get something that is not common, so you should make a pity system
pity system? like an easier mode?
by the way, how's your game progressing?
I think he means if the player has had bad luck multiple times in a row, the next odds of getting something good is higher
oh i see, thank you for clearing that up. i think i need to research how to do that in godot first... if it's easy enough, i can add that in today! thanks!