OMG thanks for streaming it! (voice in the background: "mom, mom, you're not gonna believe this, my silly little cat game is on twitch!") Thank you for playing it and for constructive feedback. I agree the SFX slider in options could have some feedback (and should - I just messed up the web export sound a bit, that's why levels don't play chilly quiet ambient music and that's why this sound effect for immediate feedback how the volume level is set is not playing...) and that objects in game that spawn powerups could have symbols of powerups on them somehow in addition to colors (I was initially planning to coop with an artist, but it failed so that's why the art in game is a bit rushed - I was learning how to do animated sprites on my own and stuff, and those destructable objects are basically Kenney's assets that I just swapped color palettes of to fit powerups - I think I'll add powerup symbols to them for the final post-jam update, won't look beautifull but should make more sense for anyone playing it in the future).