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A jam submission

TurberasView project page

Submitted by celvanegra — 3 days, 3 hours before the deadline
Rated by 5 people so far
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Description
This musical composition explores the jam’s central question: How does the environment affect society and culture? The setting is a peatland, a unique wetland ecosystem teeming with plants, fungi, lichens, and microorganisms. In this fictional world, society is defined by the complex coexistence of these microscopic life forms.

The Environment as Gameplay Mechanic: The defining characteristic of this world is the lack of oxygen in the waterlogged soil, which drastically slows down decomposition. This environmental factor directly influences the game's mechanics and the culture of its inhabitants:

Slowed Time & Preservation: Because decomposition is inhibited, resources persist longer, but growth is equally sluggish. This creates a culture of patience and long-term planning.

Breath as a Resource: For the microorganism characters, navigating low-oxygen zones is a primary challenge.

Musical Inspirations The soundtrack draws direct inspiration from two distinct sources to capture the scale and wonder of this micro-world:

The Whimsy of Pikmin: Like the Pikmin series, the music aims to make the microscopic feel grand and adventurous. It captures the feeling of tiny beings navigating a vast, overwhelming landscape where every blade of moss is a tree and every puddle is an ocean.

The Organic Glitch of Nobukazu Takemura: Influenced by Takemura’s work (particularly Childhood and Play), the composition blends organic field textures with subtle, playful electronic glitches. This fusion mirrors the symbiotic relationship between the natural decay of the peat and the vibrant, erratic life of the microorganisms.

Cultural Impact In this world, the environment forces a culture of symbiosis. Plants, fungi, lichens, and microorganisms must rely on each other to survive the oxygen-poor, nutrient-dense sludge. The music weaves together polyrythms bewteen chords and mnelody, and crystalline high tones to represent this intricate web of life, illustrating how the harsh conditions of the peatland shape a society built on cooperation and adaptation.

This track is not just background music; it is an auditory simulation of a world where the lack of oxygen dictates the rhythm of life, and where the smallest organisms build a culture on the edge of decay and preservation.

Listen here: https://samply.app/p/NtcPZLrT5enMFplHSz6j?si=9Kci60YAtDQyzR80itAbPRa59wm1

Demonstrate that this is your own work
You can see the Ableton Live project image in the project page.

Discord Tag
celvanegra

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Comments

Submitted

The music feels very unique and alein which is great.i also like the music but I noticed that there seems to be a repeated rhythm used alot in the whole music which isn't bad but I I feel a diverse rhythm or sound could make it better. overall i feel the alien theme in the music by listening which is very great

Submitted (1 edit)

I dig the organical but also toy-like and also somewhat alien nature of the textures of your soundscape. The usage of dissonances is great and it keeps it interesting together with the multiple layers. My main point of friction with the track would be the timbre of the lead instrument chosen, feeling a bit harsh on the ears with its high frequency spectrum.  EQing a bit the higher end might help make it milder and easier to listen to. 

Overall, really refreshing to see you turned your sight to our own natural microcosmos as a source of inspiration for your world. It made me think of Botanicula and got me wondering how to implement the mechanisms of such an interdependent diminutive world in a game.