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ZombieCatcher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay & Core Idea | #56 | 1.202 | 1.444 |
| Technical Execution | #56 | 1.202 | 1.444 |
| Scope & Completion | #56 | 1.109 | 1.333 |
| Polish & Presentation | #56 | 1.109 | 1.333 |
| Creativity & Theme Interpretation | #56 | 1.109 | 1.333 |
| Overall | #56 | 1.146 | 1.378 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game dude keep going there is many bugs but that Okey, please rate my game too
Everything is buggy and clunky. I honestly don't know what this has to do with the theme
hi you are right
tho its more imbalanced than outright buggy.
solo dev , lack of time. thanks for ur feedback
ill make a tutorial video to explain the mecahnics
how it corelates to the game jam
the way it corelates to the game jam theme
" TIPPING POINT " is that u can tame zombies with striking them with a specific weapon .
once they have been tamed to keep them tamed you have to keep track of your C bar. this is the cordycep bar. if it falls below 50% u lose control of your zombies n they start attacking the player, the other A meter is Anxiety meter ,the lower it becomes the more obstructed the player vision becomes to keep a clear vision u ahve to keep consuming anxiety reducing item. lots of half baked mecahnics in this game and a quite a lot of imbalance. ill make a video soon.
You can't pet the dog. Also everything is buggy, clunky and can't really see the relation it has to the theme.
hi you are right
i will make a video for this.
unfortunately my submission is a bit buggy
its more impalanced than buggy.
solo dev , lack of time. thanks for ur feedback
ill make a tutorial video to explain the mecahnics
how it corelates to the game jam
the way it corelates to the game jam theme
" TIPPING POINT " is that u can tame zombies with striking them with a specific weapon .
once they have been tamed to keep them tamed you have to keep track of your C bar. this is the cordycep bar. if it falls below 50% u lose control of your zombies n they start attacking the player, the other A meter is Anxiety meter ,the lower it becomes the more obstructed the player vision becomes to keep a clear vision u ahve to keep consuming anxiety reducing item. lots of half baked mecahnics in this game and a quite a lot of imbalance. ill make a video soon.
The game was quite buggy in my play and I was quite lost most of the time so a tutorial would be nice. But I can see the vision and the ambition but i think the scope is a bit too big for the short jam. Also, I couldn’t see much relation to the theme, I assume the fact that you have to manage your survival stats to be the tipping point? Overall, though, a bit buggy game with big ambitions!
hi you are right
i will make a video for this. unfortunately my submission is a bit buggy
its more imbalanced than buggy.
solo dev , lack of time. thanks for ur feedback
ill make a tutorial video to explain the mecahnics
how it corelates to the game jam
the way it corelates to the game jam theme
" TIPPING POINT " is that u can tame zombies with striking them with a specific weapon .
once they have been tamed to keep them tamed you have to keep track of your C bar. this is the cordycep bar. if it falls below 50% u lose control of your zombies n they start attacking the player, the other A meter is Anxiety meter ,the lower it becomes the more obstructed the player vision becomes to keep a clear vision u ahve to keep consuming anxiety reducing item. lots of half baked mecahnics in this game and a quite a lot of imbalance. ill make a video soon.