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General thoughts

Quick one, but I think the claw/grappling-hand mechanic gives the game a fun identity beyond being another platformer. The retro presentation also fits it well.

What I liked

  • The claw mechanic opens up movement and interaction beyond basic platforming.
  • I like the simple retro visual style.
  • Glad to see it playable directly in the browser.

What I would change

  • I would make the tutorial / How to Play information extremely obvious upfront, especially since the claw has several uses that may not be immediately apparent.
  • Keep prioritizing the feel and clarity of the controls since movement is such a big part of the experience.

Overall, I think the claw is the thing to keep building around. It is the mechanic that makes the project memorable, so I would make sure players understand it quickly and then give them plenty of opportunities to experiment with it.

(+1)

thanks for the review aswell. im glad you liked the main mecanic of the game :)