General thoughts
Quick one, but I think the claw/grappling-hand mechanic gives the game a fun identity beyond being another platformer. The retro presentation also fits it well.
What I liked
- The claw mechanic opens up movement and interaction beyond basic platforming.
- I like the simple retro visual style.
- Glad to see it playable directly in the browser.
What I would change
- I would make the tutorial / How to Play information extremely obvious upfront, especially since the claw has several uses that may not be immediately apparent.
- Keep prioritizing the feel and clarity of the controls since movement is such a big part of the experience.
Overall, I think the claw is the thing to keep building around. It is the mechanic that makes the project memorable, so I would make sure players understand it quickly and then give them plenty of opportunities to experiment with it.