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General thoughts

Playtime: about 10 minutes

Very simple concept, but it works well for a quick physics puzzle game. The goal is immediately understandable, and the colorful toy-box presentation fits the gameplay nicely.

What worked well

  • Very easy to understand: stack the toys, reach the line, keep everything stable.
  • The physics feel pretty tight and satisfying to use, which is probably the strongest part of the experience.
  • The short level structure works well for something you can jump into quickly in the browser.

What I would change

  • I would make the rotation/grab behavior slightly clearer in the first level, since that is the main interaction that is less obvious than dragging.
  • The UI could be tighter and more focused. Right now it feels a little spread out, and I think bringing the important information and controls closer together would make the screen easier to read.

Your questions

  1. Is the core stacking loop fun?
    Yes. The physics are satisfying enough that placing and balancing the objects feels good.

  2. Did you want to keep playing through all 8 levels?
    Yes. The short levels and quick resets make it easy to keep going.

  3. Would you play more levels if there were more?
    Probably yes, especially if later levels keep introducing new shapes or slightly different challenges without overcomplicating the core idea.

Overall, this is a clean little game that understands what it wants to be. I think the simplicity is a strength here, so I would mostly focus on UI polish and keeping the controls immediately intuitive.

Please consider giving my game a try, it’s browser based with a tight 2-3 minute game loop: https://barelyplayable.itch.io/blade-baes-brawl

Feedback form submissions preferred: https://forms.gle/fsJrAZDhJtP1CFXX8

Let me know if you’d like an invite to try the invite-only full alpha build :)