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General thoughts

Playtime: about 10 minutes

I think the core concept is interesting, but the current browser experience created too much friction for me to really settle into it.

What worked well

  • The fortune-teller concept is simple and has a clear atmosphere.
  • I can see the appeal if the goal is more of an experimental interactive experience than a traditional game.
  • The 3D presentation gives it more personality than a basic card-reading interface.

What I would change

  • I know you disclosed that the browser version has issues and needs to be played in fullscreen, but I would still prioritize fixing that as soon as possible. I had to refresh multiple times, and that level of friction made it hard for me to even want to continue playing.
  • I would think more about the core game loop. Right now it reminds me a little of some early VR experiences that were more about being inside an interesting scene than actually playing a game. If that is the direction you want, I think you are on the right path. If you want it to feel more like a game, even an experimental one, I would explore giving the player more meaningful interaction or progression.

Overall, I think there is an interesting idea here, but I would focus first on making the browser experience reliable and then deciding how much you want this to be an interactive experience versus a more traditional game.

Please consider giving my game a try, it’s browser based with a tight 2-3 minute game loop: https://barelyplayable.itch.io/blade-baes-brawl

Feedback form submissions preferred: https://forms.gle/fsJrAZDhJtP1CFXX8

Let me know if you’d like an invite to try the invite-only full alpha build :)