all weapons are damage weapons, lack of other weapons type like support weapons
player get hits by things outside their screen easily
no score system/survival time
bad:
small pick up range+having to spam space(holding space dosent work) to pick up candy feels like a chore in a super fast paced game
movement feels sticky, cant change direction fast
spinning poop enemy spins 90 km/h to player but player lacks a solid way to handle/counter them(a dash system to dodge/a weapon that knockbacks enemies) other than dps it to death
Comments
good:
theme, graphics, nostalgia, sfx, mechanic, animation
neutral:
all weapons are damage weapons, lack of other weapons type like support weapons
player get hits by things outside their screen easily
no score system/survival time
bad:
small pick up range+having to spam space(holding space dosent work) to pick up candy feels like a chore in a super fast paced game
movement feels sticky, cant change direction fast
spinning poop enemy spins 90 km/h to player but player lacks a solid way to handle/counter them(a dash system to dodge/a weapon that knockbacks enemies) other than dps it to death
以後唔敢食糖了