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good:

theme, graphics, nostalgia, sfx, mechanic, animation

neutral:

all weapons are damage weapons, lack of other weapons type like support weapons

player get hits by things outside their screen easily

no score system/survival time

bad:

small pick up range+having to spam space(holding space dosent work) to pick up candy feels like a chore in a super fast paced game

movement feels sticky, cant change direction fast

spinning poop enemy spins 90 km/h to player but player lacks a solid way to handle/counter them(a dash system to dodge/a weapon that knockbacks enemies) other than dps it to death 

^