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(+1)

I wanted to like this game, it's such a cool concept and has insanely cool visuals and audio design. But tbh I didn't like the gameplay too much. It felt like a walking simulator where there's sometimes something to do.

Turning on the generator and the relay is entirely optional. The game tells you that it's important to follow commands, and punishes you for trying to leave the area or put the wrong code in the elevator, but there isn't a single reprecussion or even change in how the ending scene plays out for going straight to the elevator as soon as you load in. There is no incentive to turn the generator on at all, since doing so doesn't turn the lights on in any of the other buildings, and the only thing that it allows you to do is turn on the relay which also does nothing except change what command is on your screen.

The game gives you a gun, for the sole purpose of the 2 enemies that are there. 2 whole enemies, that barely do anything other than run away. I understand that one of the points this game makes is how empty the place is, but I feel like not much would change if you removed the gun and those 2 enemies.

I don't know what the Gimbal///Limit does, I think it's something to do with the parts to the code? But it felt to random.

Please add a pop-up text that says "Press E to interact" when you can interact with something, I spent way too long pressing random keys while looking at everything in the generator room,  or at the very least SOMETHING that tells you that at some point.

Why is the robot we play as called "extractor"? From the commands we're given it feels like we're more of a reconossance/repair bot with a gun. Is the 'extractor' meant to mean the colony as a whole? I understand that time was limited, and you wanted to make sure the game was as polished as it could be (don't get me wrong this game is extremely polished for a 10 day game jam), but I feel like I'm not wrong in thinking I would be tasked with retrieving some material or object going into this, especially given the fact that the words 'Extractor' 'Extraction' and 'Extract' all have their definitions posted on the thumbnail and menu.

And lastly, I feel like the ending was too vauge and abrupt. Watching the elevator descend to the depths of the planet and going through the final halls was such an amazing buildup scene, the ambiance and vibe of this game are insanely well done and are able to build up a lot of suspense. Only the buildup is then given the climax of "It died". That's it. No explanation as to how, nothing that builds on the fact that the planet is an organism aparently. Given the area around the heart and what I think was some mechanical additions to it and the fact that the elevator was under the drill, I think the creators were going for the planet's death being caused by human activity; an environmentalist message, but I feel like there isn't enough other examples of human exploitation shown in the game to imply that, not even a "We killed it." addition to the text.