Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game is fun, I really like the idea of a shooter from a bird's eye perspective. The alien designs are cool and the upgrades are interesting! I like the rouge-lite difficulty ramp up and upgrade system.

The game doesn't really fit the "glitch" theme of the jam, and doesn't make an attempt to include it, so possible disqualification? Sorry.

As for the gameplay, I think that making the fire button a keyboard control rather than a mouse input would be a better choice given that you use the keyboard for all movement. If the game has a reload mechanic, you should add a button that allows you to manually reload instead of having to wait until you run out of bullets. I think there should have been some upgrade for more damge sources (Maybe a low-damage turret you can mount on top of a base, or on the nearby ground, or an alternate weapon you can use on the satilite in conjunction with the base bombs). And lastly, please anchor your UI elements, I've made the same mistake before, but if something needs to be visible then you need to anchor it so it stays on screen regardless of the screen resizing.

(2 edits) (+1)

Thank you for your feedback,

 I will look into anchoring and will improve the build with your suggestions after the review session is over. 


As for the Theme, the reason glitch theme isn't present is because I started the jam just before the theme came out . I misread the text thinking abnormality was the only theme that was present for this jam with planets being the main part of the game., I only realised glitch was the main theme as I submitted so it's my bad .  

In conclusion I appreciate you playing game and will next read  the text more carefully  next time as the jam starts.