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First of all, great game. I love the retro design, the amount of explosions and details, the post apocalyptic cold war models, great job!

As for the things that need a rework : infantry. It's kind of useless as for now, even a good ambush don't do much and they get wiped out every time. Also night time combat is... meh. We don't see much (of course), but all the explosions and chaos we got on a daylight fight is even messier during the night, and not enjoyable at all imo.

Anyway, I can't wait to buy it on Steam, and to see what you're cooking for the next update. Arty? Mines? Bombing run from planes? (the AA will be incredible defending our tanks) Bulldozer blade or utility vehicles like a minesweeper tank? Suicide drone squad? Sorry, I get too exited :p

My squad is 3Tanks and 3Trucks. 2 of those trucks have 3 2D/AT(Troop Bay S Anti-Tank) each, so that's a total of 6 troops of 3 (18 Drones). Not only are they expendable(don't use up supply) but they are also great recon, RPG support and bullet sponges for my tanks. I've also used the 2D/RC(Troop Bay S Recon) as... well recon to snipe enemies across the map with my S-92 tank destroyer, although that's less effective since long LoS is hard to get.

Oh and if you want your RPGs to get kills without getting wiped out, have you tried ducking out then back in cover(building corners, not inside), they fire off 1 RPG round scoring kills without receiving casualties. Quite satisfying to pull off :)

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Using only a TAL-5E with 1 4D-8(TroopBayL-Heavy), I played Contract 1 scoring 533 (8 Kills)

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That's okay for contracts as they are heavily scripted. But I usually play vs EXTREME, with litteraly tons of tanks and units. I first having my heavy tank K60A2 on front, and a nice space between my other tank with 120mm guns and rockets.
First thing I do, is create space by two taping a few buildings with my HE heavy rockets. Once I have a "kill zone", I place my KOM 319 PD not far behind my heavy tank so it'll kill all rockets and atgm coming in.

Then I put in the back my B30A1P with full optics, passive sensors, passive emission and all (it's basically cheating I can see where all the ennemies come with a VERY good accuracy and distances). Plus I got a field of view AND a distance coverage that will be at least 2X times the best recon the ennemy have.

But my go to anti tank is my B30D equiped with 2X 2AT2 anti tank missiles. Its missiles reload is totally busted, and I can one tap almost everything from the front.

Combine with all the rockets my other C3A7 tank (plus its 120 gun and all the RR guns and 30mm I mounted on empty slots of the other vehicles), it's armageddon xD.

I get you can be "tactical" and slow for small missions, but once you get on this degree of difficulty I find infantry "meh" imo.

Contract 3 sees a reinforced assault force attack you ~15 seconds after mission starts with little breathing room until you've killed 8-12 vehicles, but my infantry still smashed multiple heavies. 

They are very micro-intensive and slow, and are most suitable for methodical players, which is fine. Not everyone has to like infantry. 

But they're incredibly strong in the right circumstances, and not at all underpowered.