Hey, absolutely loved the game! Played up to stage 11 and (then) had a blast! Please continue working on it!!!
I absolutely loved controling the EV, thank you for doing car-style instead of tank-style. However, it felt wrong when going from reverse to forward, and braking was also very annoying, especially with high handling + high speed, because you need to align the car axis to the velocity before breaking.
When you get the hang of it, the game spirals into being a tad easy because of the surplus resources, some kind of resource sink would be a good call. Also the inventory could use some labeling and faster/easier controls.
The switch between EV mode and walking made it really immersive. The airlock placement kinda far from the controls made it an interesting risk/reward tradeoff to decelerate and run to the airlock to save up enough time for an extra bunker, and I was very very thankful for the placement of the stage-ending device really close by (being greedy was the most fun!).