The art style is very strong here, did you hand draw the layout? Its very reminiscent of some older PC adventure games. Each sprite is meticulously drawn in a minimalist style, giving it a mix of dark fantasy with a slightly cute aesthetic (especially on the mage on the left). The game's inherent cycle is rather intuitive, the player isn't given too many options from the start.

Feedback on some things is a little unclear. I think I leveled up at one point? I didn't see anything change from it. Spells show all the areas they can be fired at, this is helpful, but I wasn't always clear what the damage area of a spell would be. Although I think showing a damage field for the spell's after effect would be helpful. Here's a picture:

It'd also be cool if we saw how much damage targets were taking something like:

the backdrops you've drawn here are jaw dropping, very intricate I'm almost kinda sad you don't put some of the best upfront, what we saw early on is good, but...

Did an elite run, then it seems the game loops after that
Overall, solid setup, decently fun and intuitive combat loop, that could use more clear feedback, but has a gorgeous backdrop.