Ah a fellow duck creator! I liked the quacking and the alert system for the next bull charge. I didn't think I'd need those at first and as it got harder I quickly changed my mind. Nice game, I agree a bit faster powerscaling could have been better or maybe target the player a little more when it's slower but it definitely got there in time. I think I made it 173
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Duck Rodeo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #36 | 3.688 | 3.688 |
| Accessibility | #60 | 3.188 | 3.188 |
| Audio | #62 | 3.312 | 3.312 |
| Theme | #80 | 3.562 | 3.562 |
| Overall | #91 | 3.125 | 3.125 |
| Graphics | #107 | 2.938 | 2.938 |
| Fun | #111 | 2.812 | 2.812 |
| Originality | #152 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1.stable
Theme Interpretation
You play as a duck avoiding the charging bulls!
Wildcards Used
Cutie
Add something cute
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content


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