Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Pale PalaceView project page

The Pale Palace is a 2nd-3rd level dungeon designed for use with Shadowdark RPG.
Submitted by Aeolian Atlas — 2 days, 9 hours before the deadline
Rated by 19 people so far
Add to collection

Play game

The Pale Palace's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Heya, 

I'm working on organizing a collaboration between all of the Shadowdark creators from Appx. N Jam. If you're interested find me on the SD Discord or msg on bsky.  

Submitted

uuuu  that's so cute and cool! That's how you work on a prompt. Puzzle is perfect, works smoothly. Good! Will play!

Submitted

I like the idea of the puzzle and the palace theme. It would be pretty fun to keep trying to mess with the mirrors and waterfalls and the chimera/naga/wyvern/thing until the party figures it out. However I struggled to understand the mechanism so central to this dungeon. I think some other drawing would help, but it would necessitate some layout changes. Overall, fun possibility for those who have better mental mapping abilities than me.

Submitted

I like the central puzzle, but it's not clear to me why the players would get involved with it.

Some players certainly would -- give them a button to press and they pound on it -- but I can also see a lot of players going "well, we changed it to a chimera; let's leave." I know space is at a premium, but I would probably pop the font size down one and flesh this out a bit with more reasons for players to interact with the puzzle.

Submitted

I love the theme and idea of using colors, but I had a hard time grasping the solution

Submitted

I really like this adventure site. It's very unusual, and I always get excited by puzzles like this! I have to admit I had a bit of a hard time understanding the mechanism. Maybe starting with a solution state would help there. But I'm also not the best at wrapping my head around these kind of challenges. I'm sure a few more reads and I'd have it downpat. 

Overall really cool and atmospheric. Do you think 3 hours is a good amount of time to solve the problem? That's something I never know how to judge.

Submitted

I really like this adventure site. It's very unusual, and I always get excited by puzzles like this! I have to admit I had a bit of a hard time understanding the mechanism. Maybe starting with a solution state would help there. But I'm also not the best at wrapping my head around these kind of challenges. I'm sure a few more reads and I'd have it downpat. 

Overall really cool and atmospheric. Do you think 3 hours is a good amount of time to solve the problem? That's something I never know how to judge.

Submitted

This is a tidy puzzle, a tragic backstory, and also a complete loop for a one shot with a ticking clock. All well done!

The presentation as a Shadowdark adventure specifically is only thin because there are no typical random encounters, no certain necessity for a torch or spelunking, no treasure.... but, as a point of design if this had been explicitly system agnostic all of these things might be provided in some other context.

As is I believe that The Pale Palace feels like it would be a good finale scenario to a regional story or hook that leads players to investigate and for that it sparks the imagination on how one might get there. 

Submitted

The cover fits the coloured light-based puzzle really well... immediately send me back into memories of past travels. Great theme!

Submitted

This is a really cool puzzle dungeon, the adventure has a great story to draw players in!  I like your interpretation of the title,  it was one of the titles I suggested, well done!